In order to negate the traditional malaise that tends to set in with point-and-click games, developer Amanita Design has restricted interaction with the world around you so you can only poke things in close proximity to Josef. Poor Josef doesn’t have any weapons or special powers to draw on, save the ability to squash or stretch his body (enabling him to reach higher or lower points of interest) and the rather handy means of poking said points of interest. You play a nondescript robot by the name of Josef, who unceremoniously finds himself dumped outside the city in a nearby scrapheap. And while this latest incarnation doesn’t boast anything particularly ‘new’ - bar some improved touchscreen optimisation to bring it in line with the iPad version - it’s still aged incredibly well thanks to its unusual art style and cohesive approach to player interaction. It only seems fitting then that the Nintendo Switch should get its own version - almost a decade on from that first glimpse into a world of mystery, criminal masterminds and lots and lots of robots. #MACHINARIUM SWITCH PC#Yet, despite that vast chasm between these two golden ages, the genre still quietly produced some brilliant alternatives in the intervening years, including the charming hand-drawn world of Machinarium.įirst released on PC in 2009, it has slowly (and we mean slowly) made its way to practically every platform there is even the much-maligned PS Vita got a port. However, it has taken a long time for the genre to finally make a comeback in the last few years thanks to the likes of Broken Age, Thimbleweed Park and the late Telltale Games. #MACHINARIUM SWITCH SERIES#The point-and-click adventure was once the king of PC gaming, with everything from classic instalments in the Broken Sword series to timeless classics from LucasArts defining cursor-based play in the ‘90s.
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