This should definately be tested practical.ģ.1 Upload formats as to date - jpg, png, tga, and bmp. #DEXTURE BODY PARTS HOW TO#Theoretical test only.Ģ.4 Particle Texture - Using the textures to create particles with a particle scriptĢ.5 Photos / Snapshots - What are their specialities and how they differ from texture uploads, understanding of the options in the snapshot window, knowing how to do a screen print and how it differs from a Second Life snapshot. #DEXTURE BODY PARTS SKIN#Theoretical test onlyĪn understanding of the several categories and uses of textures in Second Life should be demonstrated:Ģ.1Ĝlothes texture, body texture, eye texture, skin texture - Texturing a body part or clothes of an avatar in the appearance editorĢ.2 Sculpt map - Applying a sculpt map on an object’s sculpt map tab to shape the objectĢ.3 RAW file - Knowing what this is and how they are used in Second Life. Theoretical test only on this levelġ.3 RAW files - What are they, what are they used for, how are they made. The difference between opaque and transparent (alpha) textures, how to avoid the "white halo".ġ.2 Sculpt maps - What are they, what are their specialities, how are they made. Texture creation outside of Second Lifeġ.1 Surface texture creation - The “skin” of objects, maps, avatar body parts, clothes and particles. Valid texture upload formats and recommended sizes for best rendering quality.Īll skills should be demonstrated as a combination of theoretical (multiple-choice) test and practical application inworld.īasic level certification candidates should demonstrate an understanding of the use of Textures in Second Life. The texturing skill set can be divided into the following sub-categories:ġ.Ĝreation of the texture outside of Second LifeĢ. This would be very useful for Second Life builder for example and texture artists.īasic understanding of the Second Life user interface, basic skills in a graphic program outside of Second Life, and some money in the Second Life account to upload textures.Ībility to apply an image to an object, avatar body part, clothes or sculpt map in order to texture or shape it, or to create particles.Ĭreation of textures that are ideal for the use within Second Life to create certain visual effects. This is the criteria required for a person to become certified on texturing for Second Life.Īnyone who intends to demonstrate that they have texturing skills.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |